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LooyLop

11
Posts
14
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A member registered Sep 13, 2015

Recent community posts

Any chance we can get a working version on Quest, the GearVR version I attempted to sideload did not work although some other GearVR apk's will work.

I used side quest current version but issued the install command directly using a custom adb command "adb install C:\Users\USERNAME\Downloads\togethervrm-android\TogetherVRM.apk

I used side quest current version but issued the install command directly using a custom adb command "adb install C:\Users\USERNAME\Downloads\togethervrm-android\TogetherVRM.apk"

I used side quest current version but issued the install command directly using a custom adb command "adb install C:\Users\USERNAME\Downloads\togethervrm-android\TogetherVRM.apk"

No I did not but the recent 1.09 version appears to have corrected the problem. Thanks.

running on a 120Hz monitor results in realy slow gameplay, need to decouple screen updates from refresh rate.

Thanks

is there a pico-8 cart that goes with this windows exe so I can run it on my gameshell?

Nice clean space war game, thanks.

Perhaps then an indicator in the center of your view pointing to your ship when it is offscreen so you can find it after the teleport or anytime it is out of view.

Some of the weapons seem to have flat effects and do not hit objects on the sphere if they are too far away. Might be nice to make sure the effect matches the hit distance a bit more or curve the effects onto the sphere or make the hit boxes a bit thicker. This appeared to be most noticeable on the flamethrower weapon.

When teleporting to a new sphere would be nice to refocus on the player ship before giving the player control again in VR.

When the last rock is destroyed if you happen to be on a teleport tunnel you could end up teleporting into a rock in the next sphere. Maybe make it so you need to leave and re-enter the teleport tunnel entrance before teleporting. This way you could avoid the rock in the next sphere. Another option would be to make the teleport field in the next sphere cause initial damage to the rock sitting there and move it away from the entrance.